AI Insights · Timothy · April 2024
Top 5 Zombie Games in Chile - Q1 2024
Discover the performance of the top 5 zombie games in Chile during the first quarter of 2024, based on data from Sensor Tower.
The first quarter of 2024 saw significant activity in the zombie games category in Chile. Here’s a detailed look at the performance of the top 5 games on a unified platform, combining both iOS and Android data.
Last War:Survival from FirstFun experienced a remarkable increase in weekly revenue, peaking at approximately $21.6K in early February. Weekly downloads for the game reached a high of around 18.5K at the end of January, before gradually decreasing to about 8K by the end of March. The game also saw a significant rise in weekly active users, starting at 14K in early January and reaching a peak of nearly 89.4K in mid-March, before slightly dropping to 86.6K by the end of the quarter.
Plants vs. Zombies™ by Electronic Arts maintained a steady revenue stream, with a notable peak of $328 in the final week of March. The game’s weekly downloads remained relatively stable, peaking at 12.9K in mid-February. Active users for the game fluctuated, starting at 81.7K in early January, dipping to 67.9K in mid-March, and then climbing back up to 78.7K by the end of the quarter.
Zombie Tsunami from Mobigame saw consistent weekly revenue, with a peak of $206 in late February. The game’s weekly downloads showed a downward trend, starting at 10.7K in early January and dropping to 7.1K by the end of March. Weekly active users also saw a decline, beginning at 126.7K and decreasing to 108.8K by the end of the quarter.
Doomsday: Last Survivors by IGG.COM had a stable performance in terms of revenue, peaking at $3.8K in mid-March. Weekly downloads for the game fluctuated, reaching a high of 13.2K in mid-January and stabilizing around 6K by the end of March. The game’s active users saw a peak of 25K in mid-January, followed by a decline to 14.4K in early February, and then a recovery to 18.6K by the end of the quarter.
Plants vs. Zombies™ 2 by PopCap had a steady revenue stream, with a peak of $1.2K in late January. The game’s weekly downloads showed a consistent pattern, peaking at 6.1K in late January and then stabilizing around 5.3K by the end of March. Active users for the game started at 87.9K in early January, experienced a dip to 73.8K in early March, and then rose again to 80.1K by the end of the quarter.
These insights come from Sensor Tower, where more detailed data and trends can be found.